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Saturday, December 31, 2011

OTAKU CLUB 2011 ANIME AND GAMES AWARDS!



Ladies and Gentlemen....
The time has yet come, for Otaku Club 2011 Awards!!!

We asked ourselves the most important question of all: In a decade, when we look back on 2011, which anime and game will define the year for us? From there, things started to come into focus. The anime and  game that defines 2011 may be different for us than for you, but what a testament to a great year --that so many anime and games provided us so many different kinds of experiences and with such quality.

Without wasting any time..... 
Let us see the winners!
 

ANIME AWARDS:

Best male character: Kotetsu T. Kaburagi (Tiger and Bunny)
Best female character: Gasai Yuno (Mirai Nikki)
Best supportive character: Madara/Nyanko-sensei (Natsume Yujincho San)
Most funny anime: Baka to Test 2
Most touching anime: Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai
Most ecchi anime: Manyuu Hikenchou
Funniest character: Ika Musume (Shinryaku!? Ika Musume)
Craziest character: Mio Naganohara (Nichijou)
Gunner of the year: Tomoe Mami (Puella Magi Madoka Magica)
Mecha of the year: Wild Tiger (Tiger and Bunny)
Catgirl of the year: Nakuru Narumi (Mayo Chiki)
Boobies of the year: Chifusa Manyu (Manyyu Hikenchou)
Devil of the year: Elucia de Lute Ima (The Whole New World God Only Knows)
Best school life anime: Nichijou
Best job: Ashirogi Mutu (Bakuman 2)
Best Band: 2B Pencils (The World God Only Knows OVA)
Best magician: Kaname Madoka (Puella magi madoka Magica)
Best Harem anime: Orimura Ichika (Infinite Stratos)
Best horror anime: Nurahiyon no Mago
Best finished anime: Shakugan no Shana Final
Anime of the Year: Tiger and Bunny


GAMES AWARD

Best story: Deus Ex: Human Revolution
Best graphic: Crysis 2
Best new character: Portal 2
Best Expansion pack: Dawn of War 2: Retribution
Best Atmosphere: Dead Space 2
Best Voice acting: Uncharted 3: Drake's Deception
Funniest game: Portal 2
Best Multiplayer Game: Portal 2
Best Boss Fight: Dark Souls
Most Gruesome Game: Dead Space 2
The 'should be played' game: Shadow of the Damned
Best Action Adventure game: Batman: Arkham City
Best Driving game: DiRT 3
Best Platformer: Little Big Planet 2
Best puzzle game: Portal 2
Best Music game: The Elder Scrolls V: Skyrim
Best RPG: The Elder Scrolls V: Skyrim
Best JRPG: Xenoblade Chronicles
Best MOBA: League of Legends
Best MMORPG: World of Warcraft Cataclysm
Best Shooter: Battlefield 3
Best Fighting game: Ultimate Marvel vs Capcom 3
Best Strategy game: Total war: Shogun 2
Best PC game: The Elder Scrolls V: Skyrim
Best X-box 360 game: Gears of War 3
Best PS3 game: Uncharted 3: Drake's Deception
Best Wii game: The Legend of Zelda: Skyward Sword
Best PSP game: Dissidia 012: Duodecim Final Fantasy
Best DS game: Super mario 3D Land
Game of the year: The Elder Scrolls V: Skyrim



That's it! The winners has been announced! No doubt some of you will think some of our selections are crazy, while others will think we're right on the money. 


Well, many great things happened in 2011, but eventually, it has to end. 2012 is coming, and we hope that next year will be a wonderful year! More great anime and games!!! Thank you, and we hope that Otaku Club will stand strong as always.... By Otaku, For Everyone!!!!

Thursday, December 29, 2011

The Elder Scrolls V: Skyrim


The Elder Scrolls V: Skyrim (typically simply Skyrim) is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim's main story revolves around the player character's efforts to defeat Alduin, the firstborn of Tamriel's primary deity Akatosh. Alduin is prophesied to destroy the world. Set two hundred years after Oblivion, the game takes place in the land of Skyrim, which is in the midst of a civil war after the High King fell in a fair duel against the leader of the Stormcloaks. The open world gameplay of the Elder Scrolls series returns in Skyrim; the player can explore the land at will and ignore or postpone the main quest indefinitely.

You are Dovahkiin, Dragonborn!
You kill dragon, obviously.....
And you kill them by shouting! FUS RO DAH!!!!
The nonlinear gameplay traditional in the Elder Scrolls series is incorporated in Skyrim. The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered. Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accommodate for player actions which may influence the quest's characters and objectives. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations. When not completing quests, the player can interact with NPCs through conversation, and they may request favors or training in skills from the player. In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player. Some NPCs can become companions to the player to aid in combat. The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins. Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or harmed by sabotaging industrial buildings.

You can dual wield weapon, magic, or equip them separately.
One of many creatures that you can kill.
You can choose your own races, the human, orcs, elves, lizardmen and even cat!

Character development is a primary element of Skyrim. At the beginning of the game, the player selects one of several human, elven, or zoomorphic human races, each of which has different natural abilities, and customizes their character's appearance. A perpetual objective for the player is to improve their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly between the three schools of combat, magic and stealth. Training skills until the necessary required experience is met results in the player's character leveling-up. Previous Elder Scrolls games made use of a class system to determine which skills would contribute to the character's leveling, but its removal in Skyrim allows for a preferred play-style to be developed naturally. When their character levels, the player may choose to select a skill-specific ability called a perk, or store perks for later use. Upon levelling fifty times, the player character can continue to level and earn perks, but the rate of levelling is slowed significantly.

forever alone.....
Dragon are hard to kill because they can fly. I wish I had an AA gun.....

A heads-up display appears when any one of the player's three attributes are being depleted. Health is depleted primarily through combat and can be restored by spells, potions, or resting; the loss of all health results in death. Magicka allows for and is depleted by the use of spells; it is regenerated naturally over time, but it can be restored in similar ways to health. Stamina determines the player's effectiveness in combat and is depleted by sprinting, jumping, and power attacking, but can be restored in similar ways to health and magicka. The player's inventory can be accessed from the menu and items can be viewed in 3D, which may be essential in solving puzzles found in dungeons. The player's effectiveness in combat relies on the use of weapons and armor, which may be bought or created at forges, and magic, which may also be bought or unlocked. Weapons and magic are assigned to each hand, allowing for dual-wielding, and can be swapped out through a quick-access menu of favorite items. Shields can be used either to fend off enemy attacks and reduce the damage intake, or offensively through bashing attacks. Blunt, bladed and hacking weapons can be used in close combat and each have specific advantages and roles; as an example, the player can perform power attacks with each weapon. Magic can be used in the form of spells; each of the eighty-five spells has a different function, such as the regeneration of health or the depletion of enemy health. The bow and arrow may be utilized in long-range combat, but the bow can be used as a defensive melee weapon in close combat. The player can enter a sneak mode and pickpocket, or deliver sneak attacks to unsuspecting enemies. If the player drops unwanted loot, such as a shield or item of clothing, some NPCs will attempt to pick the item up, some even asking the player's permission to take the item.

Seriously, don't mess with the giants.
Yup, don't disturb the 'peaceful' giants and their cute mammoths....
ZOMBIIES!
When exploring the game world, the player may encounter wildlife. Many wilderness monsters are immediately hostile towards the player and thus can be slain. The inclusion of Dragons in Skyrimaffords a major influence on both story and gameplay. During the game's development, a team was set aside to work on Dragons and their interactions with the world. In the world, a variety of different Dragons are encountered either alone or in small groups. They are randomly-generated, meaning their numbers are infinite, and they can attack cities and towns at any time. Not every Dragon is hostile, and the player can interact with non-hostile Dragons. Early in the main quest, it is discovered that the player character is Dragonborn, which allows the player to use powerful spells called dragon shouts. Twenty different Dragon shouts can be discovered by visiting "Word-Walls" in dungeons, and they are unlocked for use by absorbing the souls of slain Dragons. A regeneration period limits the player's use of shouts in gameplay. Another significant change from previous games in the series is the elimination of weapon and armor durability; in which a player would periodically have to repair or pay to have items repaired or risk rendering them broken and unusable.

I used to be an adventurer like you, then...... well you got it.......

Call of Duty: Modern Warfare 3




Call of Duty: Modern Warfare 3 (abbreviated as Call of Duty: MW3, or just simply MW3) is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games, with Raven Software having assisted in development. It is the third installment in the Modern Warfare series, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment. 

Even sandstorm wouldn't stop me from shooting you!

Surprise! Eh, where is my present?
The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story, which, like its preceedors, is divided into three sets of missions called "Acts". Each mission in an act features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by the percentage of blood splatter shown on the screen. The player's health regenerates over time. Mission objectives vary in their requirements, ranging from having the player arrive at a particular checkpoint, to eliminating enemies in a specified location, to standing their ground against enemy squadrons, manning mini-guns and other weapons, and planting explosive charges on an enemy installation. Some of these objectives can be failed, and may or may not hinder progression of the story. The player is also accompanied by fellow soldiers who cannot be issued orders. 

War never looked so beautiful....
The game sees the return of former Task Force 141 Cpt. John "Soap" MacTavish (voiced by Kevin McKidd), former S.A.S. Cpt. John Price (Billy Murray) and Russian informant "Nikolai", who are on the run after killing the rogue U.S. Army Lt. General Shepherd, the antagonist of the previous game. However, for most of the game, the player will control Yuri, an ex-Spetsnaz soldier who joins Price on his hunt for Russian Ultranationalist Vladimir Makarov (Roman Varshavsky), and is revealed to be linked to the main story in more ways than one. As mentioned above, Makarov reprises his role as the game's primary antagonist, and has a new contact named "Volk", a Russian bombmaker in Paris, France. Several new playable characters have been added, including: Delta Force operative Sgt. Derek "Frost" Westbrook; S.A.S. operative Sgt. Marcus Burns; and Andrei Harkov, a Russian federal security agent tasked with protecting the Russian President. Just like Al-Fulani in Call of Duty 4: Modern Warfare, Soap is only "playable" during the game's opening sequence; while Price becomes the player character in the game's final mission. Also, the player can briefly control an unnamed American cameraman in London, seconds before he and his family are killed by a WMD.

Let's catch some fishy! 
New non-player characters (NPCs) include: Delta Force operatives "Sandman" (William Fichtner), "Truck" (Idris Elba), and "Grinch" (Timothy Olyphant), who serve as Frost's squadmates. Captain MacMillan returns from Call of Duty 4 to provide the 141 with critical intelligence. Actor Craig Fairbrass, who originally voiced the characters Gaz and Ghost, returns to voice SAS operative Sergeant Wallcroft, who originally had a minor role in the first Modern Warfare.

Looks like the traffic is pretty bad.... Oh well, just shoot it already!

Wednesday, December 28, 2011

It's over 250 000!!!!!!


Goodness! How much is the Otaku Club page views? 
It's over 250 000!!!!!!!!!!


Without even realizing it, we have reached over 1/4 million views! This is a huge success indeed. Without your supports, we will never reached this far. Thank you very much!


We are trying our best to be more proactive, bringing the latest news, hottest anime and game reviews, tons of anime picture galleries and many more. We also want you to comment on us more, so that we can share our thought and improve this site.


The Otaku culture is all about passion. If we believe in ourselve and do what we want to, it will be all right. Don't bother on what other people say, just keep standing and walk forward. Walk with pride as an Otaku.


Nevertheless, it is your support that keeps the Otaku Club to stand high and proud. Once again, thank you very, very much.


By Otaku, for Everyone.


next target= 1/2 million!

Sunday, December 25, 2011

Tuesday, December 20, 2011

Comic Fiesta 2011


Comic Fiesta is without a doubt Malaysia’s longest-running and most epic convention that focuses on animation, comics and games (ACG). The event take pride in celebrating all aspects of art and creativity (as well as the ever popular ACG culture), collecting all these elements in one location and unleashing this melting pot of human ingenuity to all members of society, both locally and internationally.

Responsible for ushering in the rapidly-expanding ACG community into Malaysia, Comic Fiesta (CF) is proudly an event by fans for fans. This is the first and the biggest non-profit ACG convention in Malaysia, organized by a group of passionate individuals brought together by one common goal, and powered by a massive community of professionals, amateurs and enthusiasts of all age groups.

Since its humble beginnings as a small exhibition at the Selangor Chinese Assembly Hall in 2002, CF has grown exponentially in both size and scope to become the premier ACG event in Malaysia. 2011 marks the tenth anniversary of CF, set to delight close to 20,000 visitors on the 17th and 18th of December 2011, at the Kuala Lumpur Convention Centre!

People lining up to get the tickets.

Opening Ceremony.

Seriously, I love these guys. Look! He got an arrow in the knee!

Lolita fashion runaway.

Anime merchandise sold.

Lots of activity going on.

Doujin section.

And look! Cosplay competition!

There are even people cosplaying outside the hall!

Cool! Masked Rider!

One piece group cosplay.

Ao no exorcist group cosplay.

Cloud Strife!


Vocaloids!!!

More vocaloids!











Master Chief too! Salute!

People watching Dota 2 competition.

There is also a Culture Japan presentation by Danny Choo!

Several concerts held by J-pop artists.



Dota 2 final!


Award ceremony for the winners.



Nevertheless, Comic Fiesta 2011 was a huge success. Thanks to the Comic Fiesta Committee, Felynes, Helpers, Sponsors, Partners, Exhibitors, Artists, Cosplayers, Visitors, Fans and most importantly the visitors in making the epic CF2011 possible. Well, next year will be a blast! Don't forget to come!

Attention!


We are recruiting for writers to write post on this blog! Post a lot of anime, manga and game stuff, and spread the otaku love to all the peoples! So please, if you are somehow interested, creative or love to post anime stuff, answer my call!


Also, we are looking for admins for the Otaku Club page on Facebook! Post your comment here or on the Otaku Club Facebook page, and be the part of Otaku community!


What are you waiting for? Spread the Otaku love......


By Otaku, for everyone.