Miku's mysterious Append ver. is also joining the Nendoroid world!
She comes with three expressions - a smiling face, a singing face and a face with closed eyes. She also comes with a completely separate body to recreate her awakened state in Nendoroid form, which can also be posed in mid-air using the included stand to recreate the famous package art for Miku Hatsune: Append.
The stand is also fitted with LED lights allowing you to light up the figure - perfect to complement the unique translucent feeling surrounding Miku Hatsune: Append!
The otaku, the passionate obsessive, the information age's embodiment of the connoisseur, more concerned with the accumulation of data than of objects, seems a natural crossover figure in today's interface of cultures. There is something profoundly post-national about it, extra-geographic. By Otaku, For Everyone
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Monday, April 30, 2012
Saturday, April 21, 2012
Dota 2
Finally got my hand on Dota 2. Haven't played for a long time, and my skill has been a little rusty. Still, the game is great and the heroes are awesome.
Dota 2 is an upcoming action real-time strategy fantasy strategy video game being developed by Valve Corporation and the stand-alone sequel to the popular Defense of the Ancients mod for Warcraft III: Reign of Chaos and The Frozen Throne.Formally announced on October 13, 2010 via the website of magazine Game Informer, the game is currently undergoing a closed beta phase and is scheduled for a full release in 2012. Dota 2 will utilize a free-to-play business model, with asocial network based around the game and its community. Dota 2 will be released via download by Valve's content delivery platform Steam, on which the game has been developed to run exclusively for both game launch and update delivery. Dota 2 will run on Microsoft Windows and Mac OS X.
The game consists of session-based online multiplayer activity, with the primary objective of each match being for the teams to destroy their opposing team's fortified stronghold. Each player controls a player character called a "hero", who is given the responsibility of participating in team combat, which generally takes place along a series of lanes that connect their opposing bases, lined with defensive towers. The gameplay elements are largely incorporated from Defense of the Ancients, with the game's lead designer, "IceFrog", being the longest-serving and current developer of the Warcraft III mod.
Dota 2 combines the real-time strategy element of traditional top-down perspective, while also incorporating the leveling and itemization system of a role-playing video game. Players are pitted against each other as two distinct factions called the Radiant and the Dire. The Radiant is a faction based at the southwest corner of the map, while the Dire is a faction based at the northeast corner. Players assume the role of a "hero" - a strategically-powerful unit with special skills, who, through combat experience, may progress to a maximum level of twenty-five. The heroes' methods of combat are heavily influenced by their primary property, which can be physical strength, agility, or intelligence.The basic setup of Dota 2 places two strongholds containing critical structures called "Ancient Fortresses" at opposing ends of an evenly balanced map. These bases are connected by three main paths (referred to as "lanes") which are guarded by defensive towers and constantly spawning waves of units which march from one side to another, combating the towers as well as each other along the way. Players are split into two teams, each consisting of up to five players, to compete as the primary defenders for each Ancient Fortress.
The overall objective of each match is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' Ancient Fortress. Because Dota 2 is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks so long as the towers nearest to the enemy side still stand. Periodically, groups of weaker units commonly referred to as "creeps" are spawned, which move along their lane attacking any enemy unit or structure upon sight.
The currency of the game is gold, which is granted periodically, but typically accumulates at a more practical level by killing enemy units, which grants a distributed amount of gold to the killer's team, with the greater portion being retained by the killer themselves. A common technique utilized to prevent the opposing faction from accumulating gold from a kill is "denying", which constitutes killing an allied unit or destroying an allied structure and can be employed when the unit or structure it is about to be used on is close to death or destruction, respectively. Players also gain experience, which accumulates to gain higher levels. The greatest portion of gold and experience comes from destroying higher priority forces, such as enemy heroes and towers.
The game consists of session-based online multiplayer activity, with the primary objective of each match being for the teams to destroy their opposing team's fortified stronghold. Each player controls a player character called a "hero", who is given the responsibility of participating in team combat, which generally takes place along a series of lanes that connect their opposing bases, lined with defensive towers. The gameplay elements are largely incorporated from Defense of the Ancients, with the game's lead designer, "IceFrog", being the longest-serving and current developer of the Warcraft III mod.
The overall objective of each match is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' Ancient Fortress. Because Dota 2 is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks so long as the towers nearest to the enemy side still stand. Periodically, groups of weaker units commonly referred to as "creeps" are spawned, which move along their lane attacking any enemy unit or structure upon sight.
The currency of the game is gold, which is granted periodically, but typically accumulates at a more practical level by killing enemy units, which grants a distributed amount of gold to the killer's team, with the greater portion being retained by the killer themselves. A common technique utilized to prevent the opposing faction from accumulating gold from a kill is "denying", which constitutes killing an allied unit or destroying an allied structure and can be employed when the unit or structure it is about to be used on is close to death or destruction, respectively. Players also gain experience, which accumulates to gain higher levels. The greatest portion of gold and experience comes from destroying higher priority forces, such as enemy heroes and towers.
All pictures are belonged to their respective artist.
Thursday, April 12, 2012
Terrain making project - Buildings (W.I.P) - part 2
Terrain making project update!
Looks like it is all going according to plan. I have completed three terrains, and will continue on another three.
The theme for this project is factory complex. There will be a supply center, factory, processing plant and more. Just imagine a battle on some factories in the middle of the desert, where survival is only for the fittest. Awesome stuff.
The factory:
A large looking storage tank:
And here are the screenshot for my WIP factories:
And just for fun.....
Terrain making sure is fun.....
Well, Happy Wargaming!
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