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Monday, September 7, 2015

Touhou Review: TH07.5 Immaterial and Missing Power




TH 07.5 (Immaterial and Missing Power)

Behold.... the first Touhou fighting game! Yep, it is. But.... what if you add danmaku elements in a fighting game? This is the product. Why it has ".5" in it? The game actually released after Touhou 8 but the plot and scenario happened in between Touhou 7 and 8. The story is about the aftermath of the snowy spring incident (Touhou 7) where even after the spring season has ended, people are still gathering and having feast over and over. Reimu suspected that something is wrong. Once again, it is time for the Gensokyo heroines to jump in and solve the case.

Since this is a 2D fighting game, all characters present in this game is playable. Not only that, each of them have their specific arc (might need some other route completion to unlock other characters). The mechanics are.... simple but complicated? I'll list down the controls for you guys to decide:
  • Z = Melee combat initiator
  • X = Melee combat when close to enemy, projectile combat when far from enemy
  • C = Projectile combat
  • A = Dash (similar if tap directional button twice), hold to dash longer
Each combo varies based on directional buttons like most fighting games. To execute a full combo, the player will need to use their own creativity to chain all the skills of the character from one to another accurately. Each battle has 2 stages. the first one will have both characters with low leveled spellcard and later after defeating the enemy once or vice versa, the losing character will use a stronger spellcard. The spellcard of each character can be selected before battle. There will be HUD showing the player's health bar, Number of cast-able spellcards left and spirit bar. all projectile skills will consume the spirit bat (some exception for melee bias characters like Remilia where eve some melee skills uses spirit). Blocking enemy projectiles will also depletes the spirit bar. Be careful not to having it fully empty because all skills that uses spirit energy and also blocking will be disabled until the bar is fully regenerated. player will also be able to use bombs to cut the enemy's movements to make easier combat initiation.


The game actually allows PvP from Duel Human option



The character art also looks better from all the danmaku titles



White bar shows Health which will deplete to Red bar and later to zero. Blue bar shows spirit energy. Star shows the number of Bombs left. Number on bottom edge shows number of cast-able spellcard.


Upon selecting the character, It shows basic command skills of character (there are other skills where player should discover by self)



Among the battles, fighting Remilia is the hardest




Guess what? The boss is a loli oni drunkard




One thing about its mechanics is that you can wait for spellcard stacks and then.... SPAM!



In my opinion, this game takes some time to master. I struggled even on easy mode. The button combinations are also hard to activate as example, spellcards declaring is very difficult to trigger. Instead, the character always accidentally dashes where she will be open to enemy's melee attack. The commands for button "x" is also risky to use because it's distance reliability is not that good because at medium-far range, it will also execute melee attack instead of projectile attack which also, once again, endangers self to enemy. Other than that, it is pretty done well because it allows juggling of enemy, where player can use their own creativity to chain variable skills together.


Here is the link to the game (credits to moriya shrine)


Alright, that is it for Touhou 7.5, Touhou 8 will be posted within this week so stay tuned. see ya!

Tuesday, September 1, 2015

Visual Arts Expo 2015

Visual Arts Expo (VAX) is a new animation, comics and games event featuring creative companies from Malaysia and around the world! It is a two-day event from 22 to 23 August 2015, showcasing to the public the best and the cutting-edge in visual arts, which encompasses animation, comics, film, music and video games. On top of the expo, there will be a closed-door business-matching session, where exhibitors, vendors, and sponsors may interact with each other.

VAX will serve as an exhibition for local creatives to showcase their work, and giving them to platform and opportunity to expand their services and market their products to markets outside Malaysia. By connecting local creatives with industry players from Japan, America and Europe, its goal is to establish new relationships and spark more growth for both local and foreign creatives.

I've been there for two days, and I must say it is very enjoyable and fun for a medium sized event.

Entrance to the event
I've come rather early for the event. As you can see, the venue itself is huge for a rather medium size event, making it looks kinda empty. Yet, the most important stuff is not the size, rather the contents of the event itself.




Small amount of doujin booths had been set up for the event. The focus of the event is the panels, so it is understandable if they do not rely much on doujins set up.





Screening of movie on the main stage.








The first special guest, Keitaro Arima. He's a popular manga artist and also educator. He's famous for his work Tsukuyomi: Moon Phase which was adapted into a TV anime by studio SHAFT in 2004. He now trains young artists at the Osaka University of Arts.



Display of Car with Itasha (anime stickers) by the Malaysia Itasha Movement outside the hall.

















Back inside the hall, we can see some of the panellist booth such as Studio Satelight booth over here.





And some random Doraemon booth nearby
As a part of their main activity, they also held a special interest panels, where people can talk about their passion or promote their works in the allocated place and time. I must say this was a very refreshing experience.

The first panel I've attend to is about Touhou, where the group talk about their love for ZUN and bullet shooting girls.




The other activity include Hobby workshop. One of them was a manga workshop conducted by Keitaro Arima-sensei himself.





One of the exercise is to do a storyboard. As you can see I've done some kind of short storyboard here myself.
Back to the stage event, we have another important guest which is Hiroyuki Yamaga, CEO and co-founder of Studio GAINAX. In the past, he's worked on many aspects of anime production within GAINAX, serving as the executive producer on FLCL and the Neon Genesis Evangelion Death and Rebirth movie.










Some of the notable booth, including:

NGIAU booth



Lego booth














Malaysian MACROSS booth





Gundam Toyshop



There aren't many cosplayers in the event, which is fine in itself. Heck, I did not cosplayed in the first day myself.



Special appearance by Aimee Blackschleger (Aimee B), a popular anisong artist. She's not only known for her work in the Japanese pop scene and her own band "Harp&Soul", but is easily recognisable from her work in the video game and anime scene. With appearance on "Final Fantasy XIII-2", "Pro Evolution Soccer" and "Attack on Titan", amongst many more, Aimee is a much sought after commercial voice in Japan.





Day 2. This is where most of the fun stuff happens. Mainly the appearance of Ladybeard of course.

The first thing I do is to attend the cosplay workshop, where people from Helios-E teaches attendee to make props using the molding and casting method.






After that, I got to met Ladybeard himself for a signing session, clad in armour to met a manly guy wearing a dress.





Your waifu a ____
Gunpla workshop for those who is into building Gundam model.








Ladybeard is awesome. He's a multi talented entertainer. With his idiosyncratic mix of kawaiicore (pop+deathgrowls) musical performance, pro-wrestling panache and a wardrobe that mixes cross-dressing with muscle, Ladybeard is a full-on party machine who lives by the motto "Sing, Dance, Destroy!"






O_o



Other guest artists include Harmonia, a popular and talented local group and Back-On, a Japanese rock band recognized for anime and game opening theme such as Air Gear opening "Chain".

As you can see, I've cosplayed as Rance from the Rance series on day 2. Not many people recognized me, but for those who does, I salute you fellow gentlemen.






Overall, VAX is a very enjoyable event that was not that big, but rather focused and packed with activity. They managed to bring in several important guests, that make the event itself shine. The concert at the end is really, really fun (didn't manage to take pictures of it since it was prohibited) and I got to say I was really impressed at the effort the organizers put into this event. Hope to see more next year!

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